Asyncify lets synchronous C or C++ code interact with asynchronous JavaScript. This allows things like:
A synchronous call in C that yields to the event loop, which allows browser events to be handled.
A synchronous call in C that waits for an asynchronous operation in JS to complete.
Asyncify automatically transforms your compiled code into a form that can be paused and resumed, and handles pausing and resuming for you, so that it is asynchronous (hence the name “Asyncify”) even though you wrote it in a normal synchronous way.
See the Asyncify introduction blogpost for general background and details of how it works internally (you can also view this talk about Asyncify). The following expands on the Emscripten examples from that post.
Let’s begin with the example from that blogpost:
// example.cpp
#include <emscripten.h>
#include <stdio.h>
// start_timer(): call JS to set an async timer for 500ms
EM_JS(void, start_timer, (), {
Module.timer = false;
setTimeout(function() {
Module.timer = true;
}, 500);
});
// check_timer(): check if that timer occurred
EM_JS(bool, check_timer, (), {
return Module.timer;
});
int main() {
start_timer();
// Continuously loop while synchronously polling for the timer.
while (1) {
if (check_timer()) {
printf("timer happened!\n");
return 0;
}
printf("sleeping...\n");
emscripten_sleep(100);
}
}
You can compile that with
emcc -O3 example.cpp -sASYNCIFY
Note
It’s very important to optimize (-O3
here) when using Asyncify, as
unoptimized builds are very large.
And you can run it with
nodejs a.out.js
You should then see something like this:
sleeping...
sleeping...
sleeping...
sleeping...
sleeping...
timer happened!
The code is written with a straightforward loop, which does not exit while it is running, which normally would not allow async events to be handled by the browser. With Asyncify, those sleeps actually yield to the browser’s main event loop, and the timer can happen!
Aside from emscripten_sleep
and the other standard sync APIs Asyncify
supports, you can also add your own functions. To do so, you must create a JS
function that is called from wasm (since Emscripten controls pausing and
resuming the wasm from the JS runtime).
One way to do that is with a JS library function. Another is to use
EM_ASYNC_JS
, which we’ll use in this next example:
// example.c
#include <emscripten.h>
#include <stdio.h>
EM_ASYNC_JS(int, do_fetch, (), {
out("waiting for a fetch");
const response = await fetch("a.html");
out("got the fetch response");
// (normally you would do something with the fetch here)
return 42;
});
int main() {
puts("before");
do_fetch();
puts("after");
}
In this example the async operation is a fetch
, which means we need to wait
for a Promise. While that operation is async, note how the C code in main()
is completely synchronous!
To run this example, first compile it with
emcc example.c -O3 -o a.html -sASYNCIFY
To run this, you must run a local webserver
and then browse to http://localhost:8000/a.html
.
You will see something like this:
before
waiting for a fetch
got the fetch response
after
That shows that the C code only continued to execute after the async JS completed.
If your target JS engine doesn’t support the modern async/await
JS
syntax, you can desugar the above implementation of do_fetch
to use Promises
directly with EM_JS
and Asyncify.handleAsync
instead:
EM_JS(int, do_fetch, (), {
return Asyncify.handleAsync(function () {
out("waiting for a fetch");
return fetch("a.html").then(function (response) {
out("got the fetch response");
// (normally you would do something with the fetch here)
return 42;
});
});
});
When using this form, the compiler doesn’t statically know that do_fetch
is
asynchronous anymore. Instead, you must tell the compiler that do_fetch()
can do an asynchronous operation using ASYNCIFY_IMPORTS
, otherwise it won’t
instrument the code to allow pausing and resuming (see more details later down):
emcc example.c -O3 -o a.html -sASYNCIFY -sASYNCIFY_IMPORTS=do_fetch
Finally, if you can’t use Promises either, you can desugar the example to use
Asyncify.handleSleep
, which will pass a wakeUp
callback to your
function implementation. When this wakeUp
callback is invoked, the C/C++
code will resume:
EM_JS(int, do_fetch, (), {
return Asyncify.handleSleep(function (wakeUp) {
out("waiting for a fetch");
fetch("a.html").then(function (response) {
out("got the fetch response");
// (normally you would do something with the fetch here)
wakeUp(42);
});
});
});
Note that when using this form, you can’t return a value from the function itself.
Instead, you need to pass it as an argument to the wakeUp
callback and
propagate it by returning the result of Asyncify.handleSleep
in do_fetch
itself.
ASYNCIFY_IMPORTS
¶As in the above example, you can add JS functions that do an async operation but
look synchronous from the perspective of C. If you don’t use EM_ASYNC_JS
,
it’s vital to add such methods to ASYNCIFY_IMPORTS
. That list of imports is
the list of imports to the wasm module that the Asyncify instrumentation must be
aware of. Giving it that list tells it that all other JS calls will not do
an async operation, which lets it not add overhead where it isn’t needed.
Note
If the import is not inside env
the full path must be specified, for example, ASYNCIFY_IMPORTS=wasi_snapshot_preview1.fd_write
If you want to use Asyncify in dynamic libraries, those methods which are imported
from other linked modules (and that will be on the stack in an async operation)
should be listed in ASYNCIFY_IMPORTS
.
// sleep.cpp
#include <emscripten.h>
extern "C" void sleep_for_seconds() {
emscripten_sleep(100);
}
In the side module, you can compile sleep.cpp in the ordinal emscripten dynamic linking manner:
emcc sleep.cpp -O3 -o libsleep.wasm -sASYNCIFY -sSIDE_MODULE
// main.cpp
#include <emscripten.h>
extern "C" void sleep_for_seconds();
int main() {
sleep_for_seconds();
return 0;
}
In the main module, the compiler doesn’t statically know that sleep_for_seconds
is
asynchronous. Therefore, you must add sleep_for_seconds
to the ASYNCIFY_IMPORTS
list.
emcc main.cpp libsleep.wasm -O3 -sASYNCIFY -sASYNCIFY_IMPORTS=sleep_for_seconds -sMAIN_MODULE
If you’re using Embind for interaction with JavaScript
and want to await
a dynamically retrieved Promise
, you can call an
await()
method directly on the val
instance:
val my_object = /* ... */;
val result = my_object.call<val>("someAsyncMethod").await();
In this case you don’t need to worry about ASYNCIFY_IMPORTS
, since it’s an
internal implementation detail of val::await
and Emscripten takes care of it
automatically.
Note that when Asyncify is used with Embind and the code is invoked from
JavaScript, then it will be implicitly treated as an async
function,
returning a Promise
to the return value, as demonstrated below.
#include <emscripten/bind.h>
#include <emscripten.h>
static int delayAndReturn(bool sleep) {
if (sleep) {
emscripten_sleep(0);
}
return 42;
}
EMSCRIPTEN_BINDINGS(example) {
emscripten::function("delayAndReturn", &delayAndReturn);
}
Build with
emcc -O3 example.cpp -lembind -sASYNCIFY
Then invoke from JavaScript
let syncResult = Module.delayAndReturn(false);
console.log(syncResult); // 42
console.log(await syncResult); // also 42 because `await` is no-op
let asyncResult = Module.delayAndReturn(true);
console.log(asyncResult); // Promise { <pending> }
console.log(await asyncResult); // 42
In contrast to JavaScript async
functions which always return a Promise
,
the return value is determined at run time, and a Promise
is only returned
if Asyncify calls are encountered (such as emscripten_sleep()
,
val::await()
, etc).
If the code path is undetermined, the caller may either check if the returned
value is an instanceof Promise
or simply await
on the returned value.
ccall
¶To make use of an Asyncify-using wasm export from Javascript, you can use the
Module.ccall
function and pass async: true
to its call options object.
ccall
will then return a Promise, which will resolve with the result of the
function once the computation completes.
In this example, a function “func” is called which returns a Number.
Module.ccall("func", "number", [], [], {async: true}).then(result => {
console.log("js_func: " + result);
});
As mentioned earlier, unoptimized builds with Asyncify can be large and slow.
Build with optimizations (say, -O3
) to get good results.
Asyncify adds overhead, both code size and slowness, because it instruments
code to allow unwinding and rewinding. That overhead is usually not extreme,
something like 50% or so. Asyncify achieves that by doing a whole-program
analysis to find functions need to be instrumented and which do not -
basically, which can call something that reaches one of
ASYNCIFY_IMPORTS
. That analysis avoids a lot of unnecessary overhead,
however, it is limited by indirect calls, since it can’t tell where
they go - it could be anything in the function table (with the same type).
If you know that indirect calls are never on the stack when unwinding, then
you can tell Asyncify to ignore indirect calls using
ASYNCIFY_IGNORE_INDIRECT
.
If you know that some indirect calls matter and others do not, then you can provide a manual list of functions to Asyncify:
ASYNCIFY_REMOVE
is a list of functions that do not unwind the stack.
Asyncify will do its normal whole-program analysis, then remove these
functions from the list of instrumented functions.
ASYNCIFY_ADD
is a list of functions that do unwind the stack, and
are added after doing the normal whole-program analysis. This is mostly useful
if you use ASYNCIFY_IGNORE_INDIRECT
but want to also mark some additional
functions that need to unwind.
ASYNCIFY_ONLY
is a list of the only functions that can unwind
the stack. Asyncify will instrument exactly those and no others.
You can enable the ASYNCIFY_ADVISE
setting, which will tell the compiler to
output which functions it is currently instrumenting and why. You can then
determine whether you should add any functions to ASYNCIFY_REMOVE
or
whether it would be safe to enable ASYNCIFY_IGNORE_INDIRECT
. Note that this
phase of the compiler happens after many optimization phases, and several
functions maybe be inlined already. To be safe, run it with -O0.
For more details see settings.js
. Note that the manual settings
mentioned here are error-prone - if you don’t get things exactly right,
your application can break. If you don’t absolutely need maximal performance,
it’s usually ok to use the defaults.
If you see an exception thrown from an asyncify_*
API, then it may be
a stack overflow. You can increase the stack size with the
ASYNCIFY_STACK_SIZE
option.
While waiting on an asynchronous operation browser events can happen. That
is often the point of using Asyncify, but unexpected events can happen too.
For example, if you just want to pause for 100ms then you can call
emscripten_sleep(100)
, but if you have any event listeners, say for a
keypress, then if a key is pressed the handler will fire. If that handler
calls into compiled code, then it can be confusing, since it starts to look
like coroutines or multithreading, with multiple executions interleaved.
It is not safe to start an async operation while another is already running. The first must complete before the second begins.
Such interleaving may also break assumptions in your codebase. For example, if a function uses a global and assumes nothing else can modify it until it returns, but if that function sleeps and an event causes other code to change that global, then bad things can happen.
The examples above show wakeUp() being called from JS (after a callback,
typically), and without any compiled code on the stack. If there were compiled
code on the stack, then that could interfere with properly rewinding and
resuming execution, in confusing ways, and therefore an assertion will be
thrown in a build with ASSERTIONS
.
(Specifically, the problem there is that while rewinding will work properly, if you later unwind again, that unwinding will also unwind through that extra compiled code that was on the stack - causing a later rewind to behave badly.)
A simple workaround you may find useful is to do a setTimeout of 0, replacing
wakeUp()
with setTimeout(wakeUp, 0);
. That will run wakeUp
in a
later callback, when nothing else is on the stack.
If you have code uses the old Emterpreter-Async API, or the old Asyncify, then
almost everything should just work when you replace -sEMTERPRETIFY
usage
with -sASYNCIFY
. In particular all the things like emscripten_wget
should just work as they did before.
Some minor differences include:
The Emterpreter had “yielding” as a concept, but it isn’t needed in Asyncify. You can replace
emscripten_sleep_with_yield()
calls withemscripten_sleep()
.The internal JS API is different. See notes above on
Asyncify.handleSleep()
, and seesrc/library_async.js
for more examples.