Embind is used to bind C++ functions and classes to JavaScript, so that the compiled code can be used in a natural way by “normal” JavaScript. Embind also supports calling JavaScript classes from C++.
Embind has support for binding most C++ constructs, including those introduced in C++11 and C++14. Its only significant limitation is that it does not currently support raw pointers with complicated lifetime semantics.
This article shows how to use EMSCRIPTEN_BINDINGS()
blocks to
create bindings for functions, classes, value types, pointers (including
both raw and smart pointers), enums, and constants, and how to create
bindings for abstract classes that can be overridden in JavaScript. It
also briefly explains how to manage the memory of C++ object handles
passed to JavaScript.
Tip
In addition to the code in this article:
There are many other examples of how to use Embind in the Test Suite.
Connecting C++ and JavaScript on the Web with Embind (slides from CppCon 2014) contains more examples and information about Embind’s design philosophy and implementation.
Note
Embind was inspired by Boost.Python and uses a very similar approach for defining bindings.
The following code uses an EMSCRIPTEN_BINDINGS()
block to expose
the simple C++ lerp()
function()
to JavaScript.
// quick_example.cpp
#include <emscripten/bind.h>
using namespace emscripten;
float lerp(float a, float b, float t) {
return (1 - t) * a + t * b;
}
EMSCRIPTEN_BINDINGS(my_module) {
function("lerp", &lerp);
}
To compile the above example using embind, we invoke emcc with the bind option:
emcc -lembind -o quick_example.js quick_example.cpp
The resulting quick_example.js file can be loaded as a node module
or via a <script>
tag:
<!doctype html>
<html>
<script>
var Module = {
onRuntimeInitialized: function() {
console.log('lerp result: ' + Module.lerp(1, 2, 0.5));
}
};
</script>
<script src="quick_example.js"></script>
</html>
Note
We use the onRuntimeInitialized
callback to run code when the runtime is ready, which is an asynchronous operation (in order to compile WebAssembly).
Note
Open the developer tools console to see the output of console.log
.
The code in an EMSCRIPTEN_BINDINGS()
block runs when the JavaScript
file is initially loaded (at the same time as the global constructors). The
function lerp()
’s parameter types and return type are automatically
inferred by embind.
All symbols exposed by embind are available on the Emscripten Module
object.
Important
Always access objects through the Module object object, as shown above.
While the objects are also available in the global namespace by default,
there are cases where they will not be (for example, if you use the
closure compiler to minify code or wrap compiled code in a
function to avoid polluting the global namespace). You can of course
use whatever name you like for the module by assigning it to a new
variable: var MyModuleName = Module;
.
Binding code is run as a static constructor and static constructors only get run if the object file is included in the link, therefore when generating bindings for library files the compiler must be explicitly instructed to include the object file.
For example, to generate bindings for a hypothetical library.a compiled
with Emscripten run emcc with --whole-archive
compiler flag:
emcc -lembind -o library.js -Wl,--whole-archive library.a -Wl,--no-whole-archive
Exposing classes to JavaScript requires a more complicated binding statement. For example:
class MyClass {
public:
MyClass(int x, std::string y)
: x(x)
, y(y)
{}
void incrementX() {
++x;
}
int getX() const { return x; }
void setX(int x_) { x = x_; }
static std::string getStringFromInstance(const MyClass& instance) {
return instance.y;
}
private:
int x;
std::string y;
};
// Binding code
EMSCRIPTEN_BINDINGS(my_class_example) {
class_<MyClass>("MyClass")
.constructor<int, std::string>()
.function("incrementX", &MyClass::incrementX)
.property("x", &MyClass::getX, &MyClass::setX)
.property("x_readonly", &MyClass::getX)
.class_function("getStringFromInstance", &MyClass::getStringFromInstance)
;
}
The binding block defines a chain of member function calls on the temporary
class_
object (this same style is used in Boost.Python). The
functions register the class, its constructor()
, member
function()
, class_function()
(static)
and property()
.
Note
This binding block binds the class and all its methods. As a rule you should bind only those items that are actually needed, as each binding increases the code size. For example, it would be rare to bind private or internal methods.
An instance of MyClass
can then be created and used in JavaScript as
shown below:
var instance = new Module.MyClass(10, "hello");
instance.incrementX();
instance.x; // 11
instance.x = 20; // 20
Module.MyClass.getStringFromInstance(instance); // "hello"
instance.delete();
Note
The closure compiler is unaware of the names of symbols that
are exposed to JavaScript via Embind. In order to prevent such symbols
from being renamed by the closure compiler in your own code (provided for
example by using the --pre-js
or --post-js
compiler flags) it is
necessary to annotate the code accordingly. Without such annotations, the
resulting JavaScript code will no longer match the symbol names used in the
Embind code and runtime errors will occur as a result.
In order to prevent the closure compiler from renaming the symbols in the above example code it needs to be rewritten as follows:
var instance = new Module["MyClass"](10, "hello");
instance["incrementX"]();
instance["x"]; // 11
instance["x"] = 20; // 20
Module["MyClass"]["getStringFromInstance"](instance); // "hello"
instance.delete();
Note that this is only needed for code seen by the optimizer, for example as in
--pre-js
or --post-js
as mentioned above, or on EM_ASM
or EM_JS
.
For other code, that is not optimized by closure compiler, you do not need to
make such changes. You also do not need it if you build without --closure 1
to enable the closure compiler.
The delete()
JavaScript method is provided to manually signal that
a C++ object is no longer needed and can be deleted:
var x = new Module.MyClass;
x.method();
x.delete();
var y = Module.myFunctionThatReturnsClassInstance();
y.method();
y.delete();
Note
Both C++ objects constructed from the JavaScript side as well as
those returned from C++ methods must be explicitly deleted, unless a
reference
return value policy is used (see below).
Tip
The try
… finally
JavaScript construct can be used to guarantee
C++ object handles are deleted for all code paths, regardless of early
returns or errors thrown.
function myFunction() {
const x = new Module.MyClass;
try {
if (someCondition) {
return; // !
}
someFunctionThatMightThrow(); // oops
x.method();
} finally {
x.delete(); // will be called no matter what
}
}
JavaScript only gained support for finalizers in ECMAScript 2021, or ECMA-262 Edition 12. The new API is called FinalizationRegistry and it still does not offer any guarantees that the provided finalization callback will be called. Embind uses this for cleanup if available, but only for smart pointers, and only as a last resort.
Warning
It is strongly recommended that JavaScript code explicitly deletes any C++ object handles it has received.
There are situations in which multiple long-lived portions of the JavaScript codebase need to hold on to the same C++ object for different amounts of time.
To accommodate that use case, Emscripten provides a reference counting mechanism in which multiple handles can be produced for the same underlying C++ object. Only when all handles have been deleted does the object get destroyed.
The clone()
JavaScript method returns a new handle. It must
eventually also be disposed with delete()
:
async function myLongRunningProcess(x, milliseconds) {
// sleep for the specified number of milliseconds
await new Promise(resolve => setTimeout(resolve, milliseconds));
x.method();
x.delete();
}
const y = new Module.MyClass; // refCount = 1
myLongRunningProcess(y.clone(), 5000); // refCount = 2
myLongRunningProcess(y.clone(), 3000); // refCount = 3
y.delete(); // refCount = 2
// (after 3000ms) refCount = 1
// (after 5000ms) refCount = 0 -> object is deleted
Manual memory management for basic types is onerous, so embind provides
support for value types. Value arrays
are
converted to and from JavaScript Arrays and value objects
are converted to and from JavaScript Objects.
Consider the example below:
struct Point2f {
float x;
float y;
};
struct PersonRecord {
std::string name;
int age;
};
// Array fields are treated as if they were std::array<type,size>
struct ArrayInStruct {
int field[2];
};
PersonRecord findPersonAtLocation(Point2f);
EMSCRIPTEN_BINDINGS(my_value_example) {
value_array<Point2f>("Point2f")
.element(&Point2f::x)
.element(&Point2f::y)
;
value_object<PersonRecord>("PersonRecord")
.field("name", &PersonRecord::name)
.field("age", &PersonRecord::age)
;
value_object<ArrayInStruct>("ArrayInStruct")
.field("field", &ArrayInStruct::field) // Need to register the array type
;
// Register std::array<int, 2> because ArrayInStruct::field is interpreted as such
value_array<std::array<int, 2>>("array_int_2")
.element(index<0>())
.element(index<1>())
;
function("findPersonAtLocation", &findPersonAtLocation);
}
The JavaScript code does not need to worry about lifetime management.
var person = Module.findPersonAtLocation([10.2, 156.5]);
console.log('Found someone! Their name is ' + person.name + ' and they are ' + person.age + ' years old');
JavaScript and C++ have very different memory models which can lead to it being unclear which language owns and is responsible for deleting an object when it moves between languages. To make object ownership more explicit, embind supports smart pointers and return value policies. Return value polices dictate what happens to a C++ object when it is returned to JavaScript.
To use a return value policy, pass the desired policy into function, method, or property bindings. For example:
EMSCRIPTEN_BINDINGS(module) {
function("createData", &createData, return_value_policy::take_ownership());
}
Embind supports three return value policies that behave differently depending on the return type of the function. The policies work as follows:
default (no argument) - For return by value and reference a new object will be allocated using the object’s copy constructor. JS then owns the object and is responsible for deleting it. Returning a pointer is not allowed by default (use an explicit policy below).
return_value_policy::take_ownership
- Ownership is transferred to JS.
return_value_policy::reference
- Reference an existing object but do not take
ownership. Care must be taken to not delete the object while it is still in use in JS.
More details below:
Return Type |
Constructor |
Cleanup |
---|---|---|
default |
||
Value ( |
copy |
JS must delete the copied object. |
Reference ( |
copy |
JS must delete the copied object. |
Pointer ( |
n/a |
Pointers must explicitly use a return policy. |
take_ownership |
||
Value ( |
move |
JS must delete the moved object. |
Reference ( |
move |
JS must delete the moved object. |
Pointer ( |
none |
JS must delete the object. |
reference |
||
Value ( |
n/a |
Reference to a value is not allowed. |
Reference ( |
none |
C++ must delete the object. |
Pointer ( |
none |
C++ must delete the object. |
Because raw pointers have unclear lifetime semantics, embind requires
their use to be marked with either allow_raw_pointers
or with a
return_value_policy
. If the function returns a pointer it is
recommended to use a return_value_policy
instead of the general
allow_raw_pointers
.
For example:
class C {};
C* passThrough(C* ptr) { return ptr; }
C* createC() { return new C(); }
EMSCRIPTEN_BINDINGS(raw_pointers) {
class_<C>("C");
function("passThrough", &passThrough, allow_raw_pointers());
function("createC", &createC, return_value_policy::take_ownership());
}
Note
Currently allow_raw_pointers for pointer arguments only serves to allow raw pointer use, and show that you’ve thought about the use of the raw pointers. Eventually we hope to implement Boost.Python-like raw pointer policies for managing object ownership of arguments as well.
There are two ways to specify constructors for a class.
The zero-argument template form invokes the natural constructor with the arguments specified in the template. For example:
class MyClass {
public:
MyClass(int, float);
void someFunction();
};
EMSCRIPTEN_BINDINGS(external_constructors) {
class_<MyClass>("MyClass")
.constructor<int, float>()
.function("someFunction", &MyClass::someFunction)
;
}
The second form of the constructor takes a function pointer argument, and is used for classes that construct themselves using a factory function. For example:
class MyClass {
virtual void someFunction() = 0;
};
MyClass* makeMyClass(int, float); //Factory function.
EMSCRIPTEN_BINDINGS(external_constructors) {
class_<MyClass>("MyClass")
.constructor(&makeMyClass, allow_raw_pointers())
.function("someFunction", &MyClass::someFunction)
;
}
The two constructors present exactly the same interface for constructing the object in JavaScript. Continuing the example above:
var instance = new MyClass(10, 15.5);
// instance is backed by a raw pointer to a MyClass in the Emscripten heap
To manage object lifetime with smart pointers, embind must be told about the smart pointer type.
For example, consider managing a class C
’s lifetime with
std::shared_ptr<C>
. The best way to do this is to use
smart_ptr_constructor()
to register the
smart pointer type:
EMSCRIPTEN_BINDINGS(better_smart_pointers) {
class_<C>("C")
.smart_ptr_constructor("C", &std::make_shared<C>)
;
}
When an object of this type is constructed (e.g. using new Module.C()
)
it returns a std::shared_ptr<C>
.
An alternative is to use smart_ptr()
in the
EMSCRIPTEN_BINDINGS()
block:
EMSCRIPTEN_BINDINGS(smart_pointers) {
class_<C>("C")
.constructor<>()
.smart_ptr<std::shared_ptr<C>>("C")
;
}
Using this definition, functions can return std::shared_ptr<C>
or take
std::shared_ptr<C>
as arguments, but new Module.C()
would still
return a raw pointer.
embind has built-in support for return values of type std::unique_ptr
.
To teach embind about custom smart pointer templates, you must specialize
the smart_ptr_trait
template.
Methods on the JavaScript class prototype can be non-member functions, as long as the instance handle can be converted to the first argument of the non-member function. The classic example is when the function exposed to JavaScript does not exactly match the behavior of a C++ method.
struct Array10 {
int& get(size_t index) {
return data[index];
}
int data[10];
};
val Array10_get(Array10& arr, size_t index) {
if (index < 10) {
return val(arr.get(index));
} else {
return val::undefined();
}
}
EMSCRIPTEN_BINDINGS(non_member_functions) {
class_<Array10>("Array10")
.function("get", &Array10_get)
;
}
If JavaScript calls Array10.prototype.get
with an invalid index, it will
return undefined
.
If C++ classes have virtual or abstract member functions, it’s possible to override them in JavaScript. Because JavaScript has no knowledge of the C++ vtable, embind needs a bit of glue code to convert C++ virtual function calls into JavaScript calls.
Let’s begin with a simple case: pure virtual functions that must be implemented in JavaScript.
struct Interface {
virtual ~Interface() {}
virtual void invoke(const std::string& str) = 0;
};
struct InterfaceWrapper : public wrapper<Interface> {
EMSCRIPTEN_WRAPPER(InterfaceWrapper);
void invoke(const std::string& str) {
return call<void>("invoke", str);
}
};
EMSCRIPTEN_BINDINGS(interface) {
class_<Interface>("Interface")
.function("invoke", &Interface::invoke, pure_virtual())
.allow_subclass<InterfaceWrapper>("InterfaceWrapper")
;
}
allow_subclass()
adds two special methods to the
Interface binding: extend
and implement
. extend
allows
JavaScript to subclass in the style exemplified by Backbone.js.
implement
is used when you have a JavaScript object, perhaps
provided by the browser or some other library, and you want to
use it to implement a C++ interface.
Note
The pure_virtual
annotation on the function binding
allows JavaScript to throw a helpful error if the JavaScript class
does not override invoke()
. Otherwise, you may run into confusing
errors.
extend
example¶var DerivedClass = Module.Interface.extend("Interface", {
// __construct and __destruct are optional. They are included
// in this example for illustration purposes.
// If you override __construct or __destruct, don't forget to
// call the parent implementation!
__construct: function() {
this.__parent.__construct.call(this);
},
__destruct: function() {
this.__parent.__destruct.call(this);
},
invoke: function() {
// your code goes here
},
});
var instance = new DerivedClass;
implement
example¶var x = {
invoke: function(str) {
console.log('invoking with: ' + str);
}
};
var interfaceObject = Module.Interface.implement(x);
Now interfaceObject
can be passed to any function that takes an
Interface
pointer or reference.
If a C++ class has a non-pure virtual function, it can be overridden — but does not have to be. This requires a slightly different wrapper implementation:
struct Base {
virtual void invoke(const std::string& str) {
// default implementation
}
};
struct BaseWrapper : public wrapper<Base> {
EMSCRIPTEN_WRAPPER(BaseWrapper);
void invoke(const std::string& str) {
return call<void>("invoke", str);
}
};
EMSCRIPTEN_BINDINGS(interface) {
class_<Base>("Base")
.allow_subclass<BaseWrapper>("BaseWrapper")
.function("invoke", optional_override([](Base& self, const std::string& str) {
return self.Base::invoke(str);
}))
;
}
When implementing Base
with a JavaScript object, overriding invoke
is
optional. The special lambda binding for invoke is necessary to avoid infinite
mutual recursion between the wrapper and JavaScript.
Base class bindings are defined as shown:
EMSCRIPTEN_BINDINGS(base_example) {
class_<BaseClass>("BaseClass");
class_<DerivedClass, base<BaseClass>>("DerivedClass");
}
Any member functions defined on BaseClass
are then accessible to
instances of DerivedClass
. In addition, any function that accepts
an instance of BaseClass
can be given an instance of DerivedClass
.
If a C++ class is polymorphic (that is, it has a virtual method), then embind supports automatic downcasting of function return values.
class Base { virtual ~Base() {} }; // the virtual makes Base and Derived polymorphic
class Derived : public Base {};
Base* getDerivedInstance() {
return new Derived;
}
EMSCRIPTEN_BINDINGS(automatic_downcasting) {
class_<Base>("Base");
class_<Derived, base<Base>>("Derived");
function("getDerivedInstance", &getDerivedInstance, allow_raw_pointers());
}
Calling Module.getDerivedInstance
from JavaScript will return a
Derived
instance handle from which all of Derived
’s methods
are available.
Note
Embind must understand the fully-derived type for automatic downcasting to work.
Note
Embind does not support this unless RTTI is enabled.
Constructors and functions can be overloaded on the number of arguments,
but embind does not support overloading based on type. When specifying
an overload, use the select_overload()
helper function to select
the appropriate signature.
struct HasOverloadedMethods {
void foo();
void foo(int i);
void foo(float f) const;
};
EMSCRIPTEN_BINDING(overloads) {
class_<HasOverloadedMethods>("HasOverloadedMethods")
.function("foo", select_overload<void()>(&HasOverloadedMethods::foo))
.function("foo_int", select_overload<void(int)>(&HasOverloadedMethods::foo))
.function("foo_float", select_overload<void(float)const>(&HasOverloadedMethods::foo))
;
}
Embind’s enumeration support
works with both C++98
enums and C++11 “enum classes”.
enum OldStyle {
OLD_STYLE_ONE,
OLD_STYLE_TWO
};
enum class NewStyle {
ONE,
TWO
};
EMSCRIPTEN_BINDINGS(my_enum_example) {
enum_<OldStyle>("OldStyle")
.value("ONE", OLD_STYLE_ONE)
.value("TWO", OLD_STYLE_TWO)
;
enum_<NewStyle>("NewStyle")
.value("ONE", NewStyle::ONE)
.value("TWO", NewStyle::TWO)
;
}
In both cases, JavaScript accesses enumeration values as properties of the type.
Module.OldStyle.ONE;
Module.NewStyle.TWO;
To expose a C++ constant()
to JavaScript, simply write:
EMSCRIPTEN_BINDINGS(my_constant_example) {
constant("SOME_CONSTANT", SOME_CONSTANT);
}
SOME_CONSTANT
can have any type known to embind.
Warning
By default property()
bindings to objects use
return_value_policy::copy
which can very easily lead to memory leaks
since each access to the property will create a new object that must be
deleted. Alternatively, use return_value_policy::reference
, so a new
object is not allocated and changes to the object will be reflected in the
original object.
Class properties can be defined several ways as seen below.
struct Point {
float x;
float y;
};
struct Person {
Point location;
Point getLocation() const { // Note: const is required on getters
return location;
}
void setLocation(Point p) {
location = p;
}
};
EMSCRIPTEN_BINDINGS(xxx) {
class_<Person>("Person")
.constructor<>()
// Bind directly to a class member with automatically generated getters/setters using a
// reference return policy so the object does not need to be deleted JS.
.property("location", &Person::location, return_value_policy::reference())
// Same as above, but this will return a copy and the object must be deleted or it will
// leak!
.property("locationCopy", &Person::location)
// Bind using a only getter method for read only access.
.property("readOnlyLocation", &Person::getLocation, return_value_policy::reference())
// Bind using a getter and setter method.
.property("getterAndSetterLocation", &Person::getLocation, &Person::setLocation,
return_value_policy::reference());
class_<Point>("Point")
.property("x", &Point::x)
.property("y", &Point::y);
}
int main() {
EM_ASM(
let person = new Module.Person();
person.location.x = 42;
console.log(person.location.x); // 42
let locationCopy = person.locationCopy;
// This is a copy so the original person's location will not be updated.
locationCopy.x = 99;
console.log(locationCopy.x); // 99
// Important: delete any copies!
locationCopy.delete();
console.log(person.readOnlyLocation.x); // 42
console.log(person.getterAndSetterLocation.x); // 42
person.delete();
);
}
In some cases it is valuable to expose raw binary data directly to JavaScript code as a typed array, allowing it to be used without copying. This is useful for instance for uploading large WebGL textures directly from the heap.
Memory views should be treated like raw pointers; lifetime and validity are not managed by the runtime and it’s easy to corrupt data if the underlying object is modified or deallocated.
#include <emscripten/bind.h>
#include <emscripten/val.h>
using namespace emscripten;
unsigned char *byteBuffer = /* ... */;
size_t bufferLength = /* ... */;
val getBytes() {
return val(typed_memory_view(bufferLength, byteBuffer));
}
EMSCRIPTEN_BINDINGS(memory_view_example) {
function("getBytes", &getBytes);
}
The calling JavaScript code will receive a typed array view into the emscripten heap:
var myUint8Array = Module.getBytes()
var xhr = new XMLHttpRequest();
xhr.open('POST', /* ... */);
xhr.send(myUint8Array);
The typed array view will be of the appropriate matching type, such as Uint8Array
for an unsigned char
array or pointer.
val
to transliterate JavaScript to C++¶Embind provides a C++ class, emscripten::val
, which you can
use to transliterate JavaScript code to C++. Using val
you can call
JavaScript objects from your C++, read and write their properties, or
coerce them to C++ values like a bool
, int
, or std::string
.
The example below shows how you can use val
to call the JavaScript
Web Audio API from C++:
Note
This example is based on the excellent Web Audio tutorial:
Making sine, square, sawtooth and triangle waves (stuartmemo.com).
There is an even simpler example in the emscripten::val
documentation.
First consider the JavaScript below, which shows how to use the API:
// Get web audio api context
var AudioContext = window.AudioContext || window.webkitAudioContext;
// Got an AudioContext: Create context and OscillatorNode
var context = new AudioContext();
var oscillator = context.createOscillator();
// Configuring oscillator: set OscillatorNode type and frequency
oscillator.type = 'triangle';
oscillator.frequency.value = 261.63; // value in hertz - middle C
// Playing
oscillator.connect(context.destination);
oscillator.start();
// All done!
The code can be transliterated to C++ using val
, as shown below:
#include <emscripten/val.h>
#include <stdio.h>
#include <math.h>
using namespace emscripten;
int main() {
val AudioContext = val::global("AudioContext");
if (!AudioContext.as<bool>()) {
printf("No global AudioContext, trying webkitAudioContext\n");
AudioContext = val::global("webkitAudioContext");
}
printf("Got an AudioContext\n");
val context = AudioContext.new_();
val oscillator = context.call<val>("createOscillator");
printf("Configuring oscillator\n");
oscillator.set("type", val("triangle"));
oscillator["frequency"].set("value", val(261.63)); // Middle C
printf("Playing\n");
oscillator.call<void>("connect", context["destination"]);
oscillator.call<void>("start", 0);
printf("All done!\n");
}
First we use global()
to get the symbol for
the global AudioContext
object (or webkitAudioContext
if that
does not exist). We then use new_()
to create
the context, and from this context we can create an oscillator
,
set()
its properties (again using val
)
and then play the tone.
The example can be compiled on the Linux/macOS terminal with:
emcc -O2 -Wall -Werror -lembind -o oscillator.html oscillator.cpp
Out of the box, embind provides converters for many standard C++ types:
C++ type |
JavaScript type |
---|---|
|
undefined |
|
true or false |
|
Number |
|
Number |
|
Number |
|
Number |
|
Number |
|
Number |
|
Number |
|
Number, or BigInt* |
|
Number, or BigInt* |
|
Number |
|
Number |
|
BigInt** |
|
BigInt** |
|
ArrayBuffer, Uint8Array, Uint8ClampedArray, Int8Array, or String |
|
String (UTF-16 code units) |
|
anything |
*BigInt when MEMORY64 is used, Number otherwise.
**Requires BigInt support to be enabled with the -sWASM_BIGINT flag.
For convenience, embind provides factory functions to register
std::vector<T>
(register_vector()
), std::map<K, V>
(register_map()
), and std::optional<T>
(register_optional()
) types:
EMSCRIPTEN_BINDINGS(stl_wrappers) {
register_vector<int>("VectorInt");
register_map<int,int>("MapIntInt");
register_optional<std::string>();
}
A full example is shown below:
#include <emscripten/bind.h>
#include <string>
#include <vector>
#include <optional>
using namespace emscripten;
std::vector<int> returnVectorData () {
std::vector<int> v(10, 1);
return v;
}
std::map<int, std::string> returnMapData () {
std::map<int, std::string> m;
m.insert(std::pair<int, std::string>(10, "This is a string."));
return m;
}
std::optional<std::string> returnOptionalData() {
return "hello";
}
EMSCRIPTEN_BINDINGS(module) {
function("returnVectorData", &returnVectorData);
function("returnMapData", &returnMapData);
function("returnOptionalData", &returnOptionalData);
// register bindings for std::vector<int>, std::map<int, std::string>, and
// std::optional<std::string>.
register_vector<int>("vector<int>");
register_map<int, std::string>("map<int, string>");
register_optional<std::string>();
}
The following JavaScript can be used to interact with the above C++.
var retVector = Module['returnVectorData']();
// vector size
var vectorSize = retVector.size();
// reset vector value
retVector.set(vectorSize - 1, 11);
// push value into vector
retVector.push_back(12);
// retrieve value from the vector
for (var i = 0; i < retVector.size(); i++) {
console.log("Vector Value: ", retVector.get(i));
}
// expand vector size
retVector.resize(20, 1);
var retMap = Module['returnMapData']();
// map size
var mapSize = retMap.size();
// retrieve value from map
console.log("Map Value: ", retMap.get(10));
// figure out which map keys are available
// NB! You must call `register_vector<key_type>`
// to make vectors available
var mapKeys = retMap.keys();
for (var i = 0; i < mapKeys.size(); i++) {
var key = mapKeys.get(i);
console.log("Map key/value: ", key, retMap.get(key));
}
// reset the value at the given index position
retMap.set(10, "OtherValue");
// Optional values will return undefined if there is no value.
var optional = Module['returnOptionalData']();
if (optional !== undefined) {
console.log(optional);
}
Embind supports generating TypeScript definition files from EMSCRIPTEN_BINDINGS()
blocks. To generate .d.ts files invoke emcc with the
embind-emit-tsd option:
emcc -lembind quick_example.cpp --emit-tsd interface.d.ts
Running this command will build the program with an instrumented version of embind that is then run in node to generate the definition files. Not all of embind’s features are currently supported, but many of the commonly used ones are. Examples of input and output can be seen in embind_tsgen.cpp and embind_tsgen.d.ts.
val
Definitions¶emscripten::val
types are mapped to TypeScript’s any type by default,
which does not provide much useful information for API’s that consume or
produce val types. To give better type information, custom val types can be
registered using EMSCRIPTEN_DECLARE_VAL_TYPE()
in combination with
emscripten::register_type
. An example below:
EMSCRIPTEN_DECLARE_VAL_TYPE(CallbackType);
int function_with_callback_param(CallbackType ct) {
ct(val("hello"));
return 0;
}
EMSCRIPTEN_BINDINGS(custom_val) {
function("function_with_callback_param", &function_with_callback_param);
register_type<CallbackType>("(message: string) => void");
}
nonnull
Pointers¶C++ functions that return pointers generate TS definitions with <SomeClass> |
null
to allow nullptr
by default. If the C++ function is guaranteed to
return a valid object, then a policy parameter of nonnull<ret_val>()
can be
added to the function binding to omit | null
from TS. This avoids having to
handle the null
case in TS.
At time of writing there has been no comprehensive embind performance testing, either against standard benchmarks, or relative to WebIDL Binder.
The call overhead for simple functions has been measured at about 200 ns. While there is room for further optimisation, so far its performance in real-world applications has proved to be more than acceptable.